FayTown Calling

Virgil McDane has ventured across the world, seen arcane civilizations and supernatural entities, but now he will find an even greater challenge in his own city. In a world filled with monsters and magic, his home is no exception, and by far its most mysterious section is FayTown. One of the city’s oldest neighborhoods, it is filled with Fay and other magical creatures. Forgotten by their homeland, its very streets and buildings transformed by the magic of the Fay, it is both an amazing and dangerous facet of the city.

Now the neighborhood has become the center of conflict. A murder has drawn the attention of both the Wizard’s Guild and the federal authorities assigned to arcane crime. Potentially even more dangerous, an odd disturbance is emanating from FayTown, threatening one of Virgil’s closest allies.

Now Virgil must delve into the deepest part of his city and, hunted by Witch and Wizard alike, both solve the murder and determine the source of the disturbance.