June 2013

Parallells Between Video Games Industry and Publishing Industry

Gamepolitics published Microsoft’s FAQ for the Xbox One today, and it’s really interesting to see some familiar ideologies.  Ones I’ve been reading about in publishing. Namely, paranoia. Basically, if you don’t connect to the internet every 24 hours, it won’t play games. Publishers will have the option to disable used games. They can also choose what retailers will be able to participate and whether or not a fee will be applied to the trade in. They will have the option to disable allowing your friends to borrow games. They will have the option to disable game rentals. Now, it’s really too soon to tell, but if this is true, it reeks of a paranoia I would usually ascribe to Apple. They want to monitor every purchase you make and ensure they don’t lose one solitary sale. And if it were were digital sales only, it wouldn’t be as big a…

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Shadowrun

I wanted to write a review for X-Com, because I just bought it and it’s a lot of fun and was a pretty big deal in gaming…but I don’t really have anything to add at this point. It’s fun, go play it. So, instead I’ll discuss the reason I bought it in the first place. I was checking out Gamestop’s digital sales and when they didn’t have anything I switched over to Steam. That’s where I saw a game coming out this month. I’d read an article in GameInformer sometime last year and it caught my attention. The more I looked at it, the more I learned about it, the more intrigued I became. I spent about three hours reading about the world of Shadowrun and its upcoming game, Shadowrun Returns. It got me so excited to play something that when I found X-Com on sale for ten bucks I…

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A Novel In How Many Days?

While I was on hiatus, I read this series of posts by Dean Wesley Smith. The link just takes you to the first day, there are nine more and each one is more valuable than the last. Basically, he writes a full 70,000 word novel in ten days and documents his progress across each day. Ten friggin’ days. I remember when I first started writing, spending months on a single chapter. Don’t look at me like that, I was fourteen. I thought the struggle was part of the process. And that’s part of what is so great about Mr. Smith. I don’t agree with everything he states about publishing, but he serves as an essential counterbalance to everything else you hear in the industry. He is all about debunking the myths of writing and publishing, to the point he has a book called Killing the Sacred Cows of Publishing, much of…

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