The Red Wedding

I don’t watch the Game of Thrones, mainly because I can’t afford HBO. Also, I read the books and there is just only so much of that torture you can put yourself through. Don’t misunderstand, I love them, but I once read that George R. R. Martin wanted his readers to be afraid to turn the page.

He is really, really good at that. Too good.

The reason I bring this up? The show just caught up to the Red Wedding.

Yep. The Red Wedding.

I’ve been saying this since the show first came out, and especially since it’s popularity took off. You people, the ones who don’t read the books, who think they know where it’s going, who think they know what they’re in for,¬†you know nothing!

Listen. Listen hard. That sound you hear? That bone breaking, soul wrenching sound?  Want to know what that sound is?

That’s the readers laughing. You thought you knew. Robb was supposed to win. We thought we knew too. The Red Wedding is old news, viewers.

It’s just the beginning. Winter is coming. Shit is about to get real up in Westeros.

Bioshock Infinite: A late Review

First and foremost to say about Bioshock Infinite, it is a fantastic video game and one of the single greatest arguments I have ever seen for the artistic quality of the medium. It is vibrant, with strong characters, and a great plot.

So let’s talk about some of this. By now, everyone probably gets the gist of things. Bioshock has always been a world driven production. Whereas the first two took place in the underwater city of Rapture, this one takes place in the floating city of Columbia. Whereas Rapture was driven by personal development, hard work, science, the arts, business, Columbia is driven purely by fanatical religion and nationalism.

Now, some people might have a problem with some of the portrayals in the game. White people, Christians, religion in general, and civic pride are depicted as horrible, the root of all evil. Keep in mind though that the Bioshock series is about extremes and the consequences of good things taken too far. In Rapture you saw what a free market system might become without regulation, you saw what a monopoly can do to a community, and a dozen other everyday things that we value and the risk in embracing them unabashedly.

The same is true for Infinite. Same idea, different topics. The uncomfortableness comes from the fact that Rapture hasn’t existed¬† yet. It’s tried, and there are many who would argue that we are slipping into that type of society, but I would argue we haven’t yet. Infinite existed and sadly, in many parts of the country, still exists. While there are many parts of the game that seem so extreme they border on cartoonish, having been born and raised in the South, it is an unfortunate truth.

The world is great, but for me, it is Elizabeth that makes this game. She is a strong character, beautiful, more powerful than you, and never annoying. Some people said her constantly tossing you stuff got old quick. For me, when I was scrounging for money (always, always, always) I found it pretty damn convenient. Songbird is a memorable villain, and while I don’t like Comstock quite as much as Ryan, the twist around his identity is superbly done.

And lets talk about that a bit. Spoiler alert in case you haven’t noticed, but was I really one of the only people to sort of see this coming? I mean, we had set up time travel and multiple dimensions right from the get go. I would have been more shocked if there hadn’t been a twist like this. With that said, the framing of the lighthouses, the baptism, and Elizabeth’s, um, role in all of it was a perfect piece of storytelling.

Now, I’ve said Bioshock Infinite is fantastic, and all that holds true, but it is not my favorite in the series. For me, that is still the first. It has the perfect balance of gameplay and story for me. The second one has some great game place, and I loved playing as a Bid Daddy, but the story was a bit tacked on.

My biggest problem with Infinite, and I really didn’t see anyone comment on this, were the weapons. It went from steampunk inspired shotguns, machine guns, and rocket launchers to dull throwaway weapons. I hate them, hated them the whole way through. The only one I liked at all was the revolver and once I got one I pretty much played the whole thing with it. I really, really wish they had given the weapons more thought and stayed with the old system of carrying around your whole arsenal. I know that’s unrealistic but a lot can be said for the benefits of a lack of realism in entertainment. One of the greatest things about the game was having a selection of weapons and powers to deal with things. I’ve heard it said this decision was to force you to be tactical, but I think it took away from that aspect rather than added.

Overall, it was a great game and must be played by anyone who enjoys a great story, a better character, and an intriguing world.

Story Arcs Has Moved Here!

I have a post up on the old Story Arcs announcing this, but I had a lot more to say and thought it really needed to be here.

About a year or so ago I created my first blog (actually my second or third, but the first I really kept up with) for the purpose of looking at several topics. First and foremost, writing. I am a writer and aspiring author. I have one book completed and the second well on its way. I wrote about several things in the publishing industry (as I learned them) as well as the various things I love about Fantasy and Science Fiction. I also write about games, movies, shows, anything that peaks my interest.

This new site will follow that same format for the most part. The blog is still dedicated to all those nerd habits, but I also intend it to be a personal website once I know more about which path to publishing I take.

As I said in that post on the old Story Arcs site, a lot has happened. What?

  • Learning more and more about publishing, both self and traditional, to the point that my old Self vs Traditional publishing page is incredibly incomplete.
  • Iron Man 3 and Star Trek: Into Darkness (Which will get their own posts, believe me)
  • BioShock 3 (Same here)
  • Oodles and oodles of other games and movies I’ve just now caught up on, gotten interested in, rediscovered, or been assaulted by.

Anyway, I am looking forward to getting back in the swing of things. Also, if anyone has any comments on the new design, please let me know. I have had to educate myself on the various aspects of having a hosted website, wordpress, themes, etc. It came out better than I expected, but then I’m biased.


New Website

This is really more a test than anything else, I wanted to makes sure this post shows up where I want it to.

A quick intro. My name is Nathan Sisk, and I am a writer. This website will be dedicated to that activity as well as a personal blog on things I am interested in. I had a prior blog, but decided to up the game, get a dedicated domain name as well as a full blown site for promoting the books once I make that final plunge. Story Arcs didn’t last too long, but it had some good stuff I was prety proud of.